diff --git a/extra/bringing-a-gun-to-a-trainer-fight/solution.py b/extra/bringing-a-gun-to-a-trainer-fight/solution.py index 19867ab..25cc02c 100644 --- a/extra/bringing-a-gun-to-a-trainer-fight/solution.py +++ b/extra/bringing-a-gun-to-a-trainer-fight/solution.py @@ -1,6 +1,6 @@ def solution(dimentions, your_position, trainer_position, distance): direction_target_map = {} - for reflected_position, is_trainer in generate_relected_positions(dimentions, your_position, trainer_position, distance): + for reflected_position, is_trainer in generate_reflected_positions(dimentions, your_position, trainer_position, distance): direction = reduce_direction((reflected_position[0] - your_position[0], reflected_position[1] - your_position[1])) travel = travel_distance(your_position, reflected_position) if (direction in direction_target_map): @@ -10,7 +10,7 @@ def solution(dimentions, your_position, trainer_position, distance): direction_target_map[direction] = (travel, is_trainer) return len([k for k, (d, is_trainer) in direction_target_map.items() if is_trainer]) -def generate_relected_positions(dimentions, your_position, trainer_position, distance): +def generate_reflected_positions(dimentions, your_position, trainer_position, distance): room_width, room_height = dimentions x_range = distance // room_width + 1 y_range = distance // room_height + 1 @@ -44,8 +44,12 @@ def abs_gcd(x, y): return abs(m) def reduce_direction(direction): - if direction[0] == 0 or direction[1] == 0: - return direction + if direction[0] == 0 and direction[1] == 0: + return 0, 0 + elif direction[0] == 0: + return 0, direction[1] / abs(direction[1]) + elif direction[1] == 0: + return direction[0] / abs(direction[0]), 0 gcd = abs_gcd(direction[0], direction[1]) return direction[0]/gcd, direction[1]/gcd